Hey there, welcome to my portfolio! I'm a gamer and VR enthusiast who started creating in UGC ecosystems and turned that passion into a career. Over the years I've deepened my skills in Unity, game development, and VR, with a knack for polish and bringing everything together into cohesive interactive experiences.
A Unity game jam entry where players guide a merchant worm up spiral staircases through glowing caverns, racing to disarm explosives.
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Built and iterated on the systems powering Rec Room's monthly themed Fests, from season passes to limited-time activities and seasonal environments.
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Converted a high-fidelity Destiny 2 scene into Rec Room's pipeline and built a procedural level generation system.
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Built systems for community content submissions and interactive event panels for virtual creator conventions.
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Designed and implemented gameplay systems for objectives, encounters, and player progression across four modes.
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Contributed to gameplay systems and supported the live experience for a competitive Rec Room mode.
View Project →I'm a Technical Artist who cares deeply about polish and building efficient workflows that help teams ship high-quality content in live environments. My work lives at the intersection of creative problem-solving and technical execution.
At Rec Room, I've spent 3+ years supporting UGC-heavy experiences — building modular systems, optimizing for cross-platform performance, and collaborating on brand partnerships that reach millions of players. I'm solutions-oriented, collaborative, and passionate about VR gaming and development.
I'm always looking for new challenges where I can bridge the gap between art and engineering to help teams do their best work.
Open to full-time, contract, and collaboration opportunities.
Always happy to chat about VR, gaming, or new creative tools!