Chicago, IL

Harrison Holman Technical Artist

Hey there, welcome to my portfolio! I'm a gamer and VR enthusiast who started creating in UGC ecosystems and turned that passion into a career. Over the years I've deepened my skills in Unity, game development, and VR, with a knack for polish and bringing everything together into cohesive interactive experiences.

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3+
Years Experience
Rec Room
Current Studio
VR Social Experiences
Live Ops, UGC Tooling, and Cross-Platform Support
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Featured Projects

02

Experience

Live Ops Generalist

Rec Room
June 2022 — Present
Built modular logic systems used as foundational frameworks across multiple live projects
Implemented performance and optimization improvements to maintain runtime stability
Researched and implemented scalability and workflow efficiency within UGC tool limitations
Balanced feature implementation with cross-platform performance constraints
Developed interactive brand experiences in collaboration with external partners
Supported launch and maintenance of community events and seasonal content
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Skills

Engine

  • Unity 3D
  • Rec Room Studio
  • VRChat SDK
  • C# & Editor Tooling
  • Node-Based Scripting
  • Rapid Prototyping
🎨

Art

  • Asset Integration
  • Animation
  • 3D Modeling
  • UI Design
  • Substance Designer
  • Quality Assurance
🚀

Operations

  • Git Version Control
  • Cross-Platform Optimization
  • Occlusion Culling & Performance Budgeting
  • Live Ops & Seasonal Content
  • Cross-Team Collaboration
  • UGC Creator Tooling
🔧

Tools

  • GitHub
  • Figma
  • Visual Studio Code
  • Google Sheets / Docs
  • Blender
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About

I'm a Technical Artist who cares deeply about polish and building efficient workflows that help teams ship high-quality content in live environments. My work lives at the intersection of creative problem-solving and technical execution.

At Rec Room, I've spent 3+ years supporting UGC-heavy experiences — building modular systems, optimizing for cross-platform performance, and collaborating on brand partnerships that reach millions of players. I'm solutions-oriented, collaborative, and passionate about VR gaming and development.

I'm always looking for new challenges where I can bridge the gap between art and engineering to help teams do their best work.

Location Chicago, IL
Focus Live Ops & UGC Pipelines
Platforms VR · Mobile · Console · PC
Industry Gaming & Interactive

Let's Build
Something Together

Open to full-time, contract, and collaboration opportunities.
Always happy to chat about VR, gaming, or new creative tools!